Development cycle has shifted mostly to story as of now.
Oh and for those who want a peek at the concepts so far: https://trello.com/b/CkTXrmj7
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GMU
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Joined on 6/9/21
Posted by bfdifanlol - August 5th, 2022
Development cycle has shifted mostly to story as of now.
Oh and for those who want a peek at the concepts so far: https://trello.com/b/CkTXrmj7
Posted by bfdifanlol - June 14th, 2022
Totaled is going good, one problem.
How the fuck do I use unity.
Posted by bfdifanlol - February 19th, 2022
Welp, back here again.
Okayyy so I might have not given news in like, errrrrr around the time of a year..
But dont worry! We were focusing alot more on concepts and story before we implemented anything in, whats a good game without good features and good story?
We did some idea exchanges and came up with 5+ installments for the game, those being in canonical order:
Totaled: Canada -> Totaled: 2 -> Totaled: Comrade edition/Totaled (Takes place at the same time, comrade edition starts a few years beforehand) -> Totaled: Infinity
And for the zombies gamemode of each:
Totaled: 2 -> Totaled: Infinity -> Totaled/CE
Note: Zombies gamemode is NOT in the same canon as the main games, they run their own series with less budget. No matter what enemy we implement, Zombies is never canon.
We also came up with the brilliant idea of making Totaled in unity, and oh boy am I specifically screwed. Its maybe going to be fully 3D but not even I know if NG can run such a high end game. And I have zero modeling experience so we all have to look for a freelance.
What else what else..
Oh yeah!
We created a bunch of characters, to refrain from spoilers we will just be giving their names:
Oily/Ethanol
Beanie Boy
Subway girl
Shinigami Akutai
RN Radio guy 1
RN Radio guy 2
The Boss
Helicopter pilot
Karudokuto
Arisa
Kazuko
Adam
And alot more!
Not all these characters will be in the first installment, for example Karudokuto will be the protagonist of Totaled: INFINITY
We upped the number of people on the team and added 2 story-writers.
Made the first extremely rough draft of Totaled 1's map:
The idea in mind is the use of photos of the places we are basing the map off.
So, its highly subject to change.
In the dev specific build we patched up a bug where if you die your entire game cuts.
Messing around with specific enemy HP and also knockback, there was a bug where the HP an enemy had only portained to what gun you were using, so for example.
If you shot a enemy to 1 hp and then changed your weapon, they would have all their health back and if you shot them they would have the same effects but if you swapped to the weapon you got them to 1 HP with they would go back to having 1 HP. So HP used to only be based off what gun you used.
GANGS!
made multiple gang groups:
The Reds: Steriotypical caucasian men, you can see where we got the name from.
ACU: Pretty much the FBI, stands for "Anti-Chaos-Unit"
SCAR: ACU but more character specific, stands for "Search Control Acess Recon"
SDF: Private military, kinda like marywheather. Settlement Defense Front.
I think thats it, well uhhh have a nica day/night
Posted by bfdifanlol - December 17th, 2021
Ah, back at it again.
I managed to add multiple playable characters and new awakenings, even taunts for each character!
Alisa:
Comrade:
Carl:
Patched up some spotty bugs with the menu
Made the rifle type weapon
Added ambient sounds.
New members to the team!
His job is to compose awesome tracks for the game, so check em' out!
Thanks for checking in!
Posted by bfdifanlol - October 27th, 2021
Alright im gonna get to the gist of it
A lot to unpack here ill go from top to bottom right to left.
First off, we added a form of time system that accurately shows you what the time is ingame. This would prove useful for "Night missions" where they are required to be completed at a specific time of day.
We add weapon swapping, now you are currently subject to 3 weapons;
A SPAZ-12.
An UZI
And a Pistol.
All of these will become basis for multiple sperate weapons. As of now there are 3 weapon types, a pistol a melee (wich we have not began to script) a shotgun and a SMG.
Functioning health! this is good to monitor your health progress and how long you can survive against enimies.
We added an awakening, it is very simple
If you have firedf off enough rounds or dealt enough damage you can temporarily go into an awakening that buffs all your stats, this awakening will be subject to multiple types, such as;
Reaper awakening:
Gives you a scythe
Buffs speed and fire rate
Yakuza awakening;
buffs all non-weapon abilities like speed and strength
Trigger happy;
Makes your fire rate near instant for all weapons and clip amo infinite
Insasity;
You can "predict" your opponent's next moves within the next 10 seconds for up to 3 seconds
These are mostly scripted however are subject to change.
I said i would get around to it and i did,
Functioning weather! it mainly serves as a form of ambience aspect.
We made basic enemy A.I, highly predictable and does not have any ranged weapons yet.
We made a death screen, a very simple one. It has 2 stages, when you die all scripts stop and you will fade and then a screen will come up
is what it is intended to say.
New designs, a fuckton. I dont even think they are enough to fit on one cover.
Ewan
New Yuza design
Weapon for Reaper awakening
Weapon models
!!WARNING!! SPLOILER HEAVY PART AHEAD, READ AT YOUR OWN RISK !!WARNING!!
A fuckton of voice lines for Alisa, Yuza's sister. Halfway through we cut out the character entirely and will make a scene similar to This video of the characters death.
The character Nathan will end up becoming a imposter that will kill you at the end of the game, however if you stay ingame for long enough you will get to continue the storyline from the perspective of Ewan, the "Lance Vance" of the game. He will end up winning however you will get a cutscene where you will get a teaser to the 3D version of the game.
Not all scenes are 100% fully voicelined.
Thanks for checking in!
See the rest of the team @razorblam and 8bit-seb !
Posted by bfdifanlol - October 13th, 2021
I have decided that the game shall take a small dip into the themes of the Yakuza games, this is just a small decision to make the story and gameplay alot more appealing and enjoyable for everyone. Stroy wise i think it is a good advancement as the story would have been much more lighter but now it fits into the theme of "Pain, Violence and Victory" I have also revamped the engine for the 4th time and this version will be the final version. We have decided to make a feature that after you fill a special bar you will unlock a short awakening and all feutresd will be buffed.
Posted by bfdifanlol - October 11th, 2021
Totaled is going well, dont think we stopped making it just because we went a bit quiet.
We have some cover art thanks to @NoobDoodle12 props to them.
We are working on making a small sketch for the map. That we continuously revise to fit the needs of the story.
8Bit-Seb has sadly left the project, however we still consider him to be in it.
We also revised the color scheme of yuza for the project and changed his design,
We think this redesign will make it fit more into the lore of the game as a whole and will make it more fitting.
If you want to join the project hit me with a message.
thanks for checkin' in!
-bfdifanlol
Posted by bfdifanlol - October 1st, 2021
I will work on a bit of a side project to keep you all occupied, its gonna be like FNAF or similar to it. With some other kinks to it, i just need someone to make some phone call dialauge.
Posted by bfdifanlol - September 27th, 2021
cliickety clackety im on the internet i just j=got sexually assaulted by my female crush clickety klackety send help